Click or drag to resize

ScoringProgramHttpClientSendPlayerDataAsync Method

Sends PlayerData to the BCS queue.

Namespace: BridgeSystems.Bridgemate.DataConnector.ScoringProgramClient
Assembly: BridgeSystems.Bridgemate.DataConnector.ScoringProgramClient (in BridgeSystems.Bridgemate.DataConnector.ScoringProgramClient.dll) Version: 1.0.923.1+8676f6447fd14feb672ed9c066f2812915b8f069
Syntax
C#
public Task<ScoringProgramResponse> SendPlayerDataAsync(
	string organizationId,
	PlayerDataDTO[] playerData
)

Parameters

organizationId  String
The organization that gives out the playernumbers
playerData  PlayerDataDTO
a DTO containing the player data:playernumber, first name, last name, country code

Return Value

TaskScoringProgramResponse
Remarks
Best practice is to send all player data first, even before initializing the session. After the session starts preferably the data is not changed to prevent unpredictable behaviour. By sending ParticipationDTOs you can specify which players start on which direction on which table. If all players are known before the session starts only the participants of the session need to be uploaded. If players will make themselves known at session start-up by entering their playernumber on the Bridgemate then all playernumbers that could be entered should be uploaded.
See Also