Scoring Program Data Connector Pipe Client documentation
Scoring Program Data Connector Pipe Client documentation
BridgeSystems.Bridgemate.DataConnector.ScoringProgramClient
IScoringProgramClient Interface
IScoringProgramClient Methods
AcceptQueueData Method
AcceptQueueDataAsync Method
AddSession Method
AddSessionAsync Method
ClearData Method
ClearDataAsync Method
Connect Method
ConnectAsync Method
Continue Method
ContinueAsync Method
Disconnect Method
DisconnectAsync Method
DoesSessionExist Method
DoesSessionExistAsync Method
GetAllMovements Method
GetAllMovementsAsync Method
GetMovement Method
GetMovementAsync Method
Initialize Method
InitializeAsync Method
IssueManagementCommand Method
IssueManagementCommandAsync Method
Ping Method
PingAsync Method
PollForHandrecords Method
PollForHandrecordsAsync Method
PollForParticipations Method
PollForParticipationsAsync Method
PollForPlayerData Method
PollForPlayerDataAsync Method
PollForResults Method
PollForResultsAsync Method
SendBridgemate2Settings Method
SendBridgemate2SettingsAsync Method
SendBridgemate3Settings Method
SendBridgemate3SettingsAsync Method
SendHandrecords Method
SendHandrecordsAsync Method
SendParticipations Method
SendParticipationsAsync Method
SendPlayerData Method
SendPlayerDataAsync Method
SendResults Method
SendResultsAsync Method
UpdateMovement Method
UpdateMovementAsync Method
UpdateScoringGroups Method
UpdateScoringGroupsAsync Method
IScoring
Program
Client Methods
The
IScoringProgramClient
type exposes the following members.
Methods
Name
Description
AcceptQueueData
Synchronously accepts the eventqueue data of the given data type.
AcceptQueueDataAsync
Asynchronously accepts the eventqueue data of the given data type.
AddSession
Synchronously adds the given session to an existing event.
AddSessionAsync
Asynchronously adds the given session to an existing event.
ClearData
Synchronously clears all dataconnector data for the club.
ClearDataAsync
Asynchronously clears all dataconnector data for the club.
Connect
Synchronously attempts to connect to the dataconnector.
ConnectAsync
Asynchronously attempts to connect to the dataconnector.
Continue
Synchronously instructs BCS to continue administering an event it already knows.
ContinueAsync
Asynchronously instructs BCS to continue administering an event it already knows.
Disconnect
DisconnectAsync
DoesSessionExist
DoesSessionExistAsync
GetAllMovements
GetAllMovementsAsync
GetMovement
GetMovementAsync
Initialize
InitializeAsync
IssueManagementCommand
IssueManagementCommandAsync
Ping
PingAsync
PollForHandrecords
PollForHandrecordsAsync
PollForParticipations
PollForParticipationsAsync
PollForPlayerData
PollForPlayerDataAsync
PollForResults
PollForResultsAsync
SendBridgemate2Settings
SendBridgemate2SettingsAsync
SendBridgemate3Settings
SendBridgemate3SettingsAsync
SendHandrecords
SendHandrecordsAsync
SendParticipations
SendParticipationsAsync
SendPlayerData
SendPlayerDataAsync
SendResults
SendResultsAsync
UpdateMovement
UpdateMovementAsync
UpdateScoringGroups
UpdateScoringGroupsAsync
Top
See Also
Reference
IScoringProgramClient Interface
BridgeSystems.Bridgemate.DataConnector.ScoringProgramClient Namespace